Unit of measurement | Category | Recruitment | Full general | Melee | Ranged | Shield | Armor | Traits |
Blest Saurus Warriors (Shields) | Melee infantry | Tier Iii unit | Cost (MP): | 0 (900) | Turns: | 1 | Upkeep: | 200 | Weight: | Heavy | Unit size: | 100 | | Health: | 107 (107 per model) | Leadership: | 75 | Melee Attack: | 29 | Melee Defence: | 34 | Charge Bonus: | 16 | | | Burn Resistance: | 0 | Magic Resistance: | 0 | Physical Resistance: | 0 | Missile Resistance: | 0 | Ward Save: | 0 | | | Weapon Damage: | 34 | Armour-Piercing Harm: | 18 | Bonus Mult. vs. Buildings: | 1.25 | Melee Interval: | 3.seven s | Melee Attain: | 2 | | | Shield: | 35% | | Armor: | 45% | | -
Perfect Vigour: Fifty-fifty when performing the near fatiguing actions, this unit never loses vigour. -
Hide (wood): This unit can hide in forests until enemy units become too close. |
Blest Saurus Spears (Shields) | Melee infantry | Tier III unit | Toll (MP): | 0 (900) | Turns: | 1 | Budget: | 200 | Weight: | Heavy | Unit size: | 100 | | Health: | 107 (107 per model) | Leadership: | 75 | Melee Attack: | 24 | Melee Defence: | 38 | Charge Bonus: | ten | | | Fire Resistance: | 0 | Magic Resistance: | 0 | Physical Resistance: | 0 | Missile Resistance: | 0 | Ward Relieve: | 0 | | | Weapon Damage: | 29 | Armour-Piercing Damage: | 13 | Bonus Mult. vs. Buildings: | 0.75 | Melee Interval: | 4.i due south | Melee Reach: | 2 | Bonus vs. Large: | 16 | | | Shield: | 35% | | Armor: | 45% | | -
Charge Defence vs. Large: When bracing, this unit negates the accuse bonus of whatsoever large assailant. -
Hide (forest): This unit can hide in forests until enemy units get too close. |
Blessed Temple Guards | Melee infantry | Tier IV unit of measurement | Price (MP): | 0 (1300) | Turns: | 2 | Budget: | 300 | Weight: | Heavy | Unit size: | 100 | | Wellness: | 112 (112 per model) | Leadership: | 85 | Melee Attack: | 31 | Melee Defence: | 38 | Accuse Bonus: | 28 | | | Fire Resistance: | 0 | Magic Resistance: | 0 | Physical Resistance: | 0 | Missile Resistance: | 0 | Ward Save: | 0 | | | Weapon Damage: | xiii | Armour-Piercing Damage: | 29 | Bonus Mult. vs. Buildings: | 0.75 | Melee Interval: | 4 s | Melee Reach: | 2 | Bonus vs. Large: | 16 | | | | Armor: | 63.75% | | -
Charge Defence force vs. Large: When bracing, this unit negates the accuse bonus of whatever large attacker. -
Hibernate (wood): This unit can hide in forests until enemy units get too close. |
Blessed Skink Skirmishers | Missile infantry | Tier II unit of measurement | Cost (MP): | 0 (500) | Turns: | 1 | Upkeep: | 100 | Weight: | Heavy | Unit size: | 120 | | Wellness: | 50 (50 per model) | Leadership: | 50 | Melee Assail: | 16 | Melee Defense: | 14 | Accuse Bonus: | 8 | | | Reload Time: | 10 | Burn Resistance: | 0 | Magic Resistance: | lxx | Physical Resistance: | 0 | Missile Resistance: | 0 | Ward Salvage: | 0 | | | Weapon Impairment: | 20 | Armour-Piercing Harm: | 5 | Bonus Mult. vs. Buildings: | 1.25 | Melee Interval: | 4.3 s | Melee Reach: | 1 | | Missile Damage: | half-dozen (6 per volley) | Armour-Piercing Missile Damage: | 2 (2 per volley) | Number of Projectiles: | 1 | Shots per volley: | 1 | Reload Time: | half dozen | Range: | lxx | | | Armor: | 22.5% | | -
Vanguard Deployment: This unit of measurement can deploy outside the deployment zone. -
Hide (wood): This unit can hide in forests until enemy units get also close. -
Burn Whilst Moving: This unit of measurement can burn when mounted and moving. |
Blessed Chameleon Skinks | Missile infantry | Tier III unit | Price (MP): | 0 (700) | Turns: | i | Upkeep: | 163 | Weight: | Heavy | Unit size: | 90 | | Wellness: | 57 (57 per model) | Leadership: | 58 | Melee Attack: | 20 | Melee Defence: | 22 | Charge Bonus: | 20 | | | Reload Time: | x | Fire Resistance: | 0 | Magic Resistance: | 0 | Concrete Resistance: | 0 | Missile Resistance: | 40 | Ward Save: | 0 | | | Weapon Impairment: | 20 | Armour-Piercing Damage: | 5 | Bonus Mult. vs. Buildings: | i.25 | Melee Interval: | 4.3 southward | Melee Reach: | i | | Missile Damage: | ix (9 per volley) | Armour-Piercing Missile Harm: | 3 (iii per volley) | Number of Projectiles: | 1 | Shots per volley: | ane | Reload Time: | 6 | Range: | 80 | | Shield: | 30% | | Armor: | 22.five% | | -
Vanguard Deployment: This unit can deploy outside the deployment zone. -
Fire Whilst Moving: This unit can fire when mounted and moving. -
Stalk: This unit tin can move subconscious in whatever terrain. |
Blessed Cold 1 Spear-Riders | Melee cavalry | Tier Four unit of measurement | Price (MP): | 0 (1100) | Turns: | ii | Budget: | 250 | Weight: | Heavy | Unit size: | 48 | | Health: | 137 (137 per model) | Leadership: | 75 | Melee Attack: | 26 | Melee Defense: | 28 | Charge Bonus: | 32 | | | Fire Resistance: | 0 | Magic Resistance: | 0 | Physical Resistance: | 0 | Missile Resistance: | 0 | Ward Save: | 0 | | | Weapon Damage: | 14 | Armour-Piercing Damage: | 34 | Bonus Mult. vs. Buildings: | 0.75 | Melee Interval: | 4.2 s | Melee Accomplish: | two | Bonus vs. Large: | 14 | | | Shield: | 30% | | Armor: | 67.5% | | -
Tin Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. Information technology is as well immune to fear. Fear penalties do not stack. -
Hide (forest): This unit tin can hide in forests until enemy units go too close. |
Blessed Horned Ones | Melee cavalry | Tier 4 unit of measurement | Price (MP): | 0 (1600) | Turns: | ii | Upkeep: | 187 | Weight: | Heavy | Unit of measurement size: | 48 | | Wellness: | 160 (160 per model) | Leadership: | 85 | Melee Attack: | 45 | Melee Defence: | 31 | Charge Bonus: | 43 | | | Fire Resistance: | 0 | Magic Resistance: | 0 | Physical Resistance: | 0 | Missile Resistance: | 0 | Ward Relieve: | 0 | | | Weapon Damage: | 19 | Armour-Piercing Harm: | 41 | Bonus Mult. vs. Buildings: | 1.25 | Melee Interval: | iv.5 southward | Melee Reach: | ii | | | | Armor: | 78.51% | | -
Can Cause Fearfulness: This unit frightens all enemy units, reducing their leadership when nearby. Information technology is too allowed to fearfulness. Fearfulness penalties practise not stack. -
Hide (forest): This unit of measurement tin can hide in forests until enemy units get too close. |
Blessed Terradon Riders (Fireleech Bolas) | Flying missile cavalry | Tier Three unit | Toll (MP): | 0 (850) | Turns: | 1 | Upkeep: | 187 | Weight: | Heavy | Unit of measurement size: | 10 | | Health: | 406 (406 per model) | Leadership: | 55 | Melee Assail: | 26 | Melee Defence force: | 22 | Charge Bonus: | 16 | | | Reload Time: | 10 | Burn down Resistance: | 0 | Magic Resistance: | 0 | Physical Resistance: | 0 | Missile Resistance: | 15 | Ward Salvage: | 0 | | | Weapon Damage: | 52 | Armour-Piercing Damage: | xiii | Bonus Mult. vs. Buildings: | ane.25 | Melee Interval: | 4 due south | Melee Reach: | 2 | | Missile Impairment: | eleven (Expression error: Unexpected * operator. per volley) | Armour-Piercing Missile Damage: | four (Expression error: Unexpected * operator. per volley) | Explosive Damage: | 27 | Explosive Armour-Piercing Damage: | 11 | Reload Time: | 7.2 | Ammunition: | 22 | Range: | fourscore | Flaming Attacks: | Yes | | | Armor: | 11.25% | | -
Can Cause Fear: This unit of measurement frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do non stack. -
Vanguard Deployment: This unit can deploy exterior the deployment zone. -
Fire Whilst Moving: This unit tin fire when mounted and moving. |
Blessed Kroxigors | Monstrous melee infantry | Tier Iv unit | Cost (MP): | 0 (1100) | Turns: | ii | Upkeep: | 260 | Weight: | Heavy | Unit size: | 16 | | Health: | 566 (566 per model) | Leadership: | 70 | Melee Attack: | 26 | Melee Defence force: | 26 | Accuse Bonus: | 42 | | | Burn Resistance: | 0 | Magic Resistance: | 0 | Physical Resistance: | 0 | Missile Resistance: | xv | Ward Salvage: | 0 | | | Weapon Damage: | 25 | Armour-Piercing Damage: | seventy | Bonus vs. Infantry: | 20 | Bonus Mult. vs. Buildings: | 1.25 | Melee Interval: | three.8 s | Melee Reach: | 2 | | | | Armor: | 75% | | -
Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fearfulness. Fear penalties do not stack. -
Hide (woods): This unit tin can hide in forests until enemy units become too close. |
Blest Carnosaur | Monster | Tier Iv unit | Cost (MP): | 0 (1700) | Turns: | 2 | Budget: | 400 | Weight: | Heavy | Unit of measurement size: | one | | Wellness: | 8260 (8260 per model) | Leadership: | 60 | Melee Attack: | 41 | Melee Defence: | xl | Charge Bonus: | 50 | | | Burn Resistance: | 0 | Magic Resistance: | l | Physical Resistance: | 0 | Missile Resistance: | xv | Ward Save: | 0 | | | Weapon Harm: | 105 | Armour-Piercing Impairment: | 315 | Bonus Mult. vs. Buildings: | 1.25 | Melee Interval: | three.6 s | Melee Reach: | 7 | Bonus vs. Large: | 35 | | | | Armor: | 71.25% | | -
Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties practice not stack. -
Can Cause Terror: This unit of measurement tin crusade terror, making its melee target rout for a short fourth dimension. Units that crusade terror are immune to terror and fear themselves. - - ! - Rampage: When this unit of measurement gets injure it may go on a rampage against nearby enemy units, attacking the closest one and ignoring whatsoever orders given.
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Blessed Stegadon | Monster | Tier IV unit | Cost (MP): | 0 (1550) | Turns: | 2 | Upkeep: | 388 | Weight: | Heavy | Unit of measurement size: | 5 | | Health: | 10538 (10538 per model) | Leadership: | 65 | Melee Attack: | 30 | Melee Defence: | 32 | Accuse Bonus: | 70 | | | Reload Time: | 10 | Fire Resistance: | 0 | Magic Resistance: | 0 | Physical Resistance: | 0 | Missile Resistance: | 0 | Ward Relieve: | 0 | | | Weapon Harm: | 120 | Armour-Piercing Damage: | 300 | Bonus vs. Infantry: | 18 | Bonus Mult. vs. Buildings: | 1.25 | Melee Interval: | three.5 s | Melee Achieve: | 10 | | Missile Damage: | 100 (100 per volley) | Armour-Piercing Missile Damage: | 300 (300 per volley) | Number of Projectiles: | ane | Shots per volley: | ane | Reload Time: | 12 | Range: | 360 | | | Armor: | 86.67% | | -
Tin Crusade Fright: This unit of measurement frightens all enemy units, reducing their leadership when nearby. Information technology is likewise immune to fear. Fear penalties practice not stack. -
Can Cause Terror: This unit tin cause terror, making its melee target rout for a curt time. Units that cause terror are immune to terror and fear themselves. -
Perfect Vigour: Even when performing the most fatiguing deportment, this unit of measurement never loses vigour. |
Blessed Bastiladon (Solar Engine) | Monster | Tier IV unit | Cost (MP): | 0 (1200) | Turns: | 2 | Upkeep: | 275 | Weight: | Heavy | Unit of measurement size: | four | | Health: | 8675 (8675 per model) | Leadership: | 65 | Melee Attack: | 22 | Melee Defense: | 28 | Charge Bonus: | 34 | | | Reload Time: | 10 | Burn Resistance: | 0 | Magic Resistance: | 0 | Physical Resistance: | 0 | Missile Resistance: | fifteen | Ward Salvage: | 0 | | | Weapon Harm: | xc | Armour-Piercing Damage: | 160 | Bonus vs. Infantry: | 15 | Bonus Mult. vs. Buildings: | one.25 | Melee Interval: | 3.7 s | Melee Reach: | nine | | Missile Impairment: | 252 (252 per volley) | Armour-Piercing Missile Damage: | 108 (108 per volley) | Number of Projectiles: | 1 | Shots per volley: | one | Reload Time: | 16 | Range: | 240 | Magical Attacks: | Yes | | | Armor: | 93.57% | | -
Can Cause Fear: This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fearfulness. Fearfulness penalties do not stack. -
Tin Cause Terror: This unit can cause terror, making its melee target rout for a short time. Units that cause terror are allowed to terror and fear themselves. -
Perfect Vigour: Even when performing the well-nigh fatiguing actions, this unit never loses vigour. |
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